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Yes, similar to Crysis 2 in that the 'wide linear' options of the first Crysis are pared back in favour of a more traditional 'campaign', but there are a selection of levels that are built around a significantly larger scale, that are more evocative of the original formula. Watch on YouTube Earlier in the week, we sat down the Crytek to talk about their approach to Crysis 2 and Crysis 3 Remastered - and in the process, we showed you first footage of Crysis 2 Remastered running on PS5.
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We are looking at gold master code for this preview - the same version that'll appear on the physical cartridge - but there is a day zero patch in development that should improve the experience still further, but in the here and now, it's been fascinating to revisit this challenging game on a mobile chipset, and while Crysis 3 isn't renowned as the best game in the series, the fact I'm still playing it eight years later and enjoying it suggests that there's something there.
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The one negative here is that when the hardware is pushed hardware, inconsistent frame-pacing can cause the perception of stutter and lower performance, even when the update averages out at 30fps. Target frame-rate is 30fps (not the 31fps seen in the original!) and even under load, the Switch delivers nicely. Quality upgrades are thinner on the ground compared to Crysis and Crysis 2 Remastered, but once again, SVOGI real-time global illumination is added - even on Switch.Īdditionally, the sub-optimal performance from the PS360 era appears to have been addressed to a certain degree thanks to a combination of the Switch's more modern GPU and also via the implementation of dynamic resolution scaling, with native pixel counts reaching a peak of 900p when docked.
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This is just a first look, so we've not gone deep in terms of comparisons, but it's also clear that detail levels - particularly on grass - have improved tremendously. The video content on this page demonstrates rather well how good the Switch port of Crysis 3 looks, but at the fundamental level, Saber takes the PS360 version, strips out the lacklustre post-process anti-aliasing of the period and replaces it with TAA - all but eliminating the pixel popping, jaggies and shimmering. Watch on YouTube Here's your first look at Crysis 3 Remastered in action, the gold master version shown here running in docked mode on Nintendo Switch. It did a great job on the first Crysis Remastered, but its pedigree goes further than that - this is the studio that pulled off the impossible with the Switch conversion of The Witcher 3: Wild Hunt. The entire Crysis Remastered Trilogy on Switch was handled primarily by Saber Interactive's Swedish studio. That leads us onto the second key reason why this project succeeds: the quality of the developer. Yes, it didn't run particularly well, but a foundation was there - and in actual fact, the Switch version is scaled up from those last, last-gen versions of the game. Yes, Crytek's 2013 game is monstrously demanding at its highest settings, but knock back the quality presets and it turns out to be far more manageable on a wider range of kit - and let's not forget that there was a rendition of the game that ran on Xbox 360 and PlayStation 3. There are a couple of good reasons why Crysis 3 Remastered runs well on Switch and that starts with the scalability of the original game. The idea of this game running well on a 2015 mobile chipset - downclocked, no less - is mind-bending but there it is. That's one reason why we're still playing the game, the other is - put simply - that we love it, and the good news is that the upcoming Nintendo Switch rendition of Crysis 3 Remastered is shaping up very, very nicely.
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And even today, the fully maxed Crysis 3 PC experience poses profound challenges to the most powerful PC components on the market.
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It took pride of place in our GPU and CPU testing for a colossal eight years - longer than any other title. We have benchmarked no game more than Crysis 3.